DIPS3 version 2 for Max/MSP4.6 (MacOSX)
What's new in DIPS3
- Runs on Macintosh computers (universal binary) with Cycling'74 Max/MSP 4.6
- Implements Apple's Core Image and Quartz Composer technology as well as utilizing OpenGL programming environment including Shading Language (GLSL)
- Introduces new Dfx effect Library which contains more than 110 visual effect DIPS objects; DfxBumpDistortion, DfxVortexDistortion, DfxColorPosterize, DfxChromakey, DfxDissolve, DfxGaussianBlur, DfxMotionBlur, DfxRecursiveBlur, DfxMosaic, DfxParallelogramTile, DfxCrystallize, DfxKaleidoscope, etc.
- Reduces the burden of visual programming with a new utility Library; DlibDrawRect, DlibTexQuads, DlibTexMap, DlibMotion, DlibTexMovie, DlibQTPlayer, DlibVideo, etc.
- Includes a new 'easy to learn' Tutorial and new fascinating Examples as well as a new object help structure.
- Thus, DIPS3 version 2 offers much easier 'Interactive Multimedia Art' programming environment for various creators as well as composers.
Download: DIPS3v2.02Files.zip (for manual installation)
Introduction of DIPS3
The DIPS, "Digital Image processing with Sound", is the set of Max objects that handles the real-time visual image processing events and the OpenGL functions in the Max/MSP GUI programming environment. It enables the interaction between audio events and visual events in the Max patch, thus strongly supports composers and artists to realize the real-time interactive multimedia art.
The DIPS was developed in 1997 by Shu Matsuda for SGI computers, and in 2006 we released the third generation of DIPS 'DIPS3' for Max/MSP running on a Macintosh computer. Since DIPS is based on OpenGL technology a certain knowledge of OpenGL is essential. But, nowadays, less and less composers and creators practice not only OpenGL programming but also common computer language programming while we intend to employ more and more complicated image processing technique as well as signal processing in real-time. Therefore, in this release, the second version of DIPS3 for Max/MSP, we introduce much more user friendly programming environment with two of DIPS sub-patch libraries (Dfx and Dlib) as well as include the OpenGL Shading Language programming environment for advanced DIPS OpenGL users.
DIPS Development Group; Takayuki Rai, Shu Matsuda, Chikashi Miyama, Yota Morimoto, Takuto Fukuda, Takayuki Hamano